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Physics of the Serve
 

The game of racquetball follows the basics tenets of physics. Here are the five physic laws that you must understand if you want a photon drive serve:
 

Physic Law #1: The lower the height of the ball on the front wall, the faster the ball's velocity is needed to get past the short line.
 

Physic Law #2: The higher the height of the ball on the front wall, the slower the ball's velocity must be to avoid a long serve and/or a setup in the middle of the court for your opponent.
 

Physic Law #3: The angle of the ball's approach equals the angle of the ball's exit. Most of the time, you want to be in the intersection of this angle.
 

Physic Law #4: For each inch of error on the front wall, the angle of error in the backwall is magnified into feet.
 

Physic Law #5: The greater number of walls that is involved in a serve, the smaller room for error. This applies to Z-serves. The further you are away from the center, the longer the serve and the wider the angle. If the angle is too sharp, it will be a setup in the middle. If you want to hit a Z-serve with a low degree of angle one side of the court, you got to hit it hard and high for it to travel to the backwall.

 

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